VANDAL demo video

December 18, 2008

Sit back, grab some popcorn, and get familiar with VANDAL’s guitar preamp & power amp modes, stomps, post fx (delay, reverb) etc.

Our current development state, brought to you by Dimitar Nalbantov:

Listening tests – part I

December 15, 2008

We could have long and exhausting talks over guitar amplification and such. But that’s pretty pointless if one doesn’t hear how things do actually sound.

Here are a few snippets of ‘VANDAL in action’, played by the brilliant Dimitar Nalbantov (

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Simulating speakers & cabinets – part II

December 15, 2008

cabsim_spkbal_enclbalIn the VANDAL cabinet simulation, we divide the process into speaker and enclosure, and model both parts seperately. This is a flexible approach that lets the user choose even untypical combinations of both components.

But this calls for all kinds of interaction and is asking for trouble, as we will see.

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Simulating speakers & cabinets – part I

December 10, 2008

In this section, we’ll talk about ‘impulse responses’ as the hottest shit on the market. But we’ll also get our feet wet, wading through Physical Modelling Land, trying to understand what all this blahblah has got to do with recreating guitar tones. Roll up your sleeves…

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GUI evolution

December 9, 2008

Some things go pretty fast actually.

Screenshot Dec 05, 2008

We really had a clear idea of how VANDAL should look like. Certainly not like any other guitar modelling software. Unique, but simple. Easy on the eyes.
Sure, one quickly argues about details as soon as more people get involved into the project. But as the following pics show, only small things got changed as we moved along: Read the rest of this entry »

How to build a VANDAL guitar amp…

December 9, 2008

Although we’ve planned to offer a guitar amp AND a bass amplifier, only the guitar amp is currently implemented. Unless we’re sure we’ve nailed it, all talk here remains highly guitar-biased for the time being.


If you’d unmount the case of a VANDAL guitar amp, you’d notice it contains typical tube circuitry to some extent and is in many ways comparable to popular designs known from famous stuff. But we’ve also thought of going an own route whereever it seems worth it, in order to create new tones or expand the amp’s flexibility.

Of course there’s no ‘case’, there are no ‘tubes’, no ‘circuit’ and other things we could touch (or burn our fingers at). This is all virtual. This is analog modelling.

Taking measurements on a THD Flexi-50

Taking measurements on a THD Flexi-50

While these days, everybody’s claiming to do such kind of DSP wizardry, we’ll hopefully manage to prove that we are serious here, by presenting the underlying technology in its whole beauty. Let’s hope this doesn’t get too boring…
The reason why we only concentrate on one amp currently is that we want to get its interiour right.

The main concept of the VANDAL guitar amp is a virtual circuit that models 3 different preamps and 2 different power amps, accessible via mode switches and a single clearly laid-out front plate: Read the rest of this entry »

How it all began… part II

December 8, 2008

The reason to carry on working on a virtual amp was a private issue: My V-Amp 2 was okay, although not perfectly suited for guitar AND bass. Something was missing. Not in terms of features, it was more about ‘tone’. Same with the other native amp sims, always way too sterile, one-dimensional. Or they put too much strain on my ancient Athlon XP. Plus, bass players rarely get as much attention as the guitar people.
At least, any work on this is going to be fun and there’s tons of things to learn ‘, I thought.

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How it all began… part I

December 8, 2008

The first steps of VANDAL were small. Cautious. Volatile. Misleading. But yet tempting.
The ‘project’ wasn’t even meant to be one, initially. A happy accident, from which something more mature evolved.

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The journey of a vandal

December 3, 2008

According to history “the Vandals were an East Germanic tribe that entered the late Roman Empire during the 5th century” so what we are going to publish here? “The Vandal” hopefully enteres the empire of virtual guitar amplification in the beginning of next year. But why should anybody look for another Guitar Rig, Revalver, Overloud, AmpFarm, Nigel, Amplitube etc.? Because we are using all of them and we found out, that according to sound, usability and performance we are not satisfied. So putting together product specialists, designers, engineers, guitarists and developers to such a product was very easy because we┬┤re all “kicked” by the idea of creating something really special, something really new: amplification with soul.

Our ideas are based on the product experience and needs in the real life of engineers and musicans. Turning a knob in a boring and “dumb” software should generate the same unique feeling like touching a chicken head on the favorite amp. Placing FX should be as fast and funny like pluging a stomp box on the stage or a rack unit in the studio. And of course you should be able to control your 33 “vandalized” guitar tracks while having more than 50% power of your old CPU left for other FX and instruments. And the key for everything: a perfect sound in one guitar and one bass amp multiplied with the endless possibilities of a software, so that one amp can be class ABC incl. 3 channels togehter with an arsenal of stomp boxes and superb post FX. A dream? Maybe, so please follow our documentation, sounds & videos and take part in a journey while we are creating a real “Vandal”.

Vandal – boost with soul