We can’t get no sleep

April 23, 2010

Well then, the Vandal VST & AudioUnit Plugin is out since almost a month. We’re again (or still?) busy here, refining the current state and including new stuff. We are doomed to 😉

Here’s a quick view on what can be expected next:

Nothing spectacular on the UI, but the small LED saying ‘yes, there’s MIDI coming in‘ shall also serve as an indicator that we take MIDI seriously. We got to finalize certain parts of the architecture somehow, but such things are naturally not that visual.


Another thing we included was having the virtual microphones selectable on & off (now, is THAT rocket science or what???).


And we also added ‘delay’ knobs to the ‘tweak’ view of the cabinet simulation. These let you shift each mic in time to up to 25ms and offers for a vast palette of new sound textures. That can range from slight phasing artifacts to a complete twist of the cab sound. And you can easily create convincing stereo effects this way (engineers call this the ‘Haas effect’). The old ‘mic phase +/-‘ switches were replaced by simple push buttons to flip either phase, as we needed to save space. What was of minor importance before (the phase), can now have a dramatic impact in conjunction with the added delays.

New stomp pedals under construction

December 2, 2009

We’re currently about to finalize the code for the upcoming VST version of the Vandal plugin and managed to include a couple of new stuff. Here’s a pic of what recently was added to our effect pedal collection:

New modulation effects, dynamics, filter stuff, delays, etc.

These stomps are as thoroughly modelled and programmed as every other part in the plugin, so not just a bunch of cheap off-the-shelf algorithms. Each of them is capable of recreating the naturalness and unique sound texture associated with stomp box fx as usual.

More news coming soon.

VANDAL starts shipping (partly)

July 6, 2009

The VANDAL Guitar & Bass Software is currently bundled exclusively with Magix Samplitude 11 Pro & Sequoia 11, which were released in Germany a couple of days ago. International versions of these products will appear in late summer / early autumn (TBA).

A seperate/standalone product release is being evaluated at the moment. At this time, we can’t precisely say when or whether it’s VST, AU, or both, a boxed product or download-only. But we’ll let you know ASAP. As this blog is development-only, decisions are up to teams other than ours.

In the meantime, we continue developing the software further. We’ve recently refined the amp & cabinet parts, tweaked the stomps and fx, and we’ve also concentrated on gathering presets and templates (the latter serving as a starting point for new amp & cab endeavours on the users’ side).

Here’s how VANDAL sounds in its current state (courtesy of Dimi Nalbantov):

Small snippets of audio fed through various parts of the plugin:

Some of the stomps:

Some rack-unit FX (behind the CabSim):

VANDAL AMPS at Musikmesse Frankfurt

March 31, 2009

For those of you visiting the Musikmesse 2009 (April 1 – 4), there’ll be an opportunity to see & hear the coming Vandal software in action.

Come on over at hall 5.1, booth D41.
We’ll supply stuff (axe, 4 string, Midi pedalboard) so that you can test the plugin for yourself. While we won’t have everything up & running at that time, you can freely get your hands on the current development state and have a personal chat with us. We’ll be happy to explain in detail what else can be expected from the finished product and look forward to all kinds of feedback.

See ya 🙂

Coming next: Vandal Bass Amp

March 4, 2009

This morning was the birth of Vandal’s 2nd amplifier. The bass amp is currently being added to the plugin’s main architecture. This is how it will look like:

bass_amp01Although it already pops up on the screen (upon choosing it from the ‘amps’ list), there’s currently not much coming out of it. It’s work in progress. Soldering lots of wires here… 😀

The architecture we’ve set up the last couple of weeks allows for ‘amplifier mainframes’, which means a generalized architecture of amps that have to be specified in detail. That was quite a bunch of code lines, lots of coffee and headaches… but now we’re prepared for a new beast 🙂

The bass amp is designed to serve a broad range of players and music styles. It’s an all-tube design, btw., housing a highly-interactive passive filter circuitry. The amount of knobs might appear limited at first sight, but we’re certain this baby becomes at least as versatile as the guitar amp. 😉

We’ll see within the next couple of days. Stay tuned.

Vandal stomp box collection

February 22, 2009

We haven’t had much going on here for a month. During that time, the main architecture of the Vandal software has been developed futher. That’s a lot of stuff under the hood that might be of minor importance for users, but it’s very important for all coming features that we equip this thing with.

One of these features is the ability to deal with user-defined stomps setups. Currently, our arsenal is planned to offer between 18-20 different stomp boxes, of various type and origins. Here are some that are already working:stomps1

The LaCrema Overdrive manages to recreate the famous mild crunch tones associated with famous blues/rock-type pedals, like for instance the TS9.

HALVAR was inspired by the DOD250/308 Distortion/Preamp Booster stomp, which allows to tighten up the signal when doing shred and heavy riff-working, cleaning up the bass & such.

Hellfire is a no-compromise attempt at high-gain sounds, features a classic (passive) tone stack and multiple gain stages. Max gain is ~70dB 🙂

Fuzz has that certain sound: ‘muff’, Jimi, Satisfaction, you name it. A love/hate thing, as usual.

stomps2CHORUS is, well, a chorus. A typical stomp pedal unit, rich, colorful, distinctive, analog.

The phase shifter is pretty unique. Actually a phaser and a tremolo (can be both simultaneously). Allows for subtle washy phasing, wah-type resonating as well as sounding completely ill-psycho-something.

The CheWahWah is pretty traditional; characterful, rich, screaming. A wah like one would expect but is rarely offered in the digital realm.

All stomps incorporating distortion/overdrive are oversampled (4x at 44/48k). We want them to not behave like digital zombies just because you’re doing a bending in the 24th fret… 😉

To do: adding Midi CC to all controls. As with all Vandal knobs/buttons, Midi messages (from pedal boards and such) can be used to drive various units and their parameters. We will explain the concept in detail as soon as the time is right.

Here are some audio snippets of the OD/distortion stomps, courtesy of Dimi Nalbantov:



vandalhellfirecrunch (featuring Vandal’s internal delay + reverb)

It’s all about the crunch tone

January 16, 2009

Since a few days, we’ve been tweaking Vandal’s guitar amp tube stages for the ability to deal much better with slight overdrive. That’s a tough one, but I think we’re close to getting that nailed. We’re aware of the fact that delicate, responsive crunch is what divides a good amp from a bad one.

Here’s the current status, a video by Dimi Nalbantov:

What we did is basically fine-tuning the biasing of all affected preamp tubes (2 in ‘classic’ mode, 3 in ‘british hybrid’, 4 in ‘modern high gain’) as well as changing the tube character in particular.
We now have different models of tubes stuffed into the virtual circuits. In some stages we got more or less 12au7 behaviour and 12ax7 tubes when more gain is needed. Apart from ‘mu’ (amplification factor) and characteristics, each tube got implanted its own tonal response. We now got even more degrees of freedom than before, yabbadabbadoo…

It should be audible that we progressed somehow. The whole amp is now more responsive to volume change on the input and reacts a lot nicer on slight overdrive settings. It ‘breathes’ more, hopefully.

We still got stuff to do soundwise… so check back often 🙂